extends Control


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


var 已按下:bool= false
func _input(event: InputEvent) -> void:
	if event.is_action_type() and 已按下 != true :
		已按下 = true
		加载开始界面()


func 加载开始界面():
	get_tree().change_scene_to_file("res://游戏系统仓库/UI仓库/初始界面/开始界面UI/开始界面.tscn")
